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Splinter Cell: Chaos Theory – The ‘Retro-view’

Splinter Cell: Chaos Theory – The ‘Retro-view’

   
Splinter Cell: Chaos Theory
   
Title: Splinter Cell: Chaos Theory
Platform: Playstation 2
Other Platform/s: X-Box, PC, PS3 (HD collection)

   
Chaos = Opportunity
Splinter Cell: Chaos Theory is the third installment of Tom Clancy’s Splinter Cell videogame series and probably one of my favorite games of this franchise. Chaos Theory follows 2 years after the last game. Sam Fisher is sent to Peru to rescue a computer programmer who is being held captive by a local terrorist group called “The People’s Voice. This game gives a twist midway, but we’ll talk about that later.
   
New Gear: We Got Time For That!
   
Splinter Cell: Chaos Theory gives Sam a pistol upgrade with an Optically Channeled Potentiator (OCP) attachment. The OCP is a very useful tool that can disable cameras, and other electronic devices. Hell, you can have fun using the OCP when you aim for the lights and just watch it flicker to darkness. The third game finally gives Sam a very useful weapon, a knife. Trust, me this is a very useful knife 😉
 
Chaos Theory also gives Sam Fisher an updated set of goggles. The new EMF (Electromagnetic Field) vision can show him signs of electric interference within a room. This view is quite useful in the game if you’d want to know which objects can be interacted on in a room. Be wary, though, because it doesn’t show incoming hostiles. So, go use it a very safe room. The EEV (Electronically Enhanced Vision) goggles can let Sam interact with an electronic device from a distance. This can be useful in interacting with certain devices in a map (like, deactivating a security laser system or something like that).
   
We got new moves, them too…
Sam Fisher has new gear, and new moves to boot. In this game, Sam can do a non-lethal/lethal takedown when the enemy is close to his proximity (or when he has him in his grasps). He still has his usual ‘stealth’ moves and they are more crucial this time around. Not only will enemy guards detect you by sight, but now, by sound (thanks to the new ‘noise meter’). The louder you walk, the easier for them to spot you, so move wisely.
   
The opposing force has improved AI, which makes this game very fun to play with. Enemy forces would react differently, depending on the stage’s alert level. They’ll be more vigilant and wear more gear in a higher alert level compared to ‘normal’ weapons/gears when there is no alert level. You can expect a more diverse range of reactions from the AI when you distort something inside a room they are patrolling (turning off the lights, destroying the lights, etc..).
   
Former Friends, Training Videos and ‘John’.
My favorite moment in Chaos Theory was the stand-off between Sam Fisher and his former friend Douglas Shetland. You may recall the latter from the previous game and he’s one of the main bad guys of this game. He provides a nice opposite of Sam Fisher’s government agent role. Their little exchanges in the Chaos Theory is one of the main story highlights, especially their final confrontation where both men are staring at the other’s gun.
   
John and Sam
   
Another highlight of Splinter Cell: Chaos Theory was the series of hilarious videos of Third Echelon featuring Sam and a bad guy (named ‘John’). Trust me, it’s very funny. It’s somewhere in youtube and it’s recommended that you check these ‘training videos’ out. However, I do feel bad for John.
   
chaostheoryshetland
   
Conclusion
Splinter Cell: Chaos Theory is my favorite game out of the first three Splinter Cell Games. From the gameplay to the story, you can’t go wrong with this one.
   
Disclaimer: My Ps2 version of Chaos Theory doesn’t support online play so it lacks the review for this game’s multiplayer mode. Sorry guys.

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